![]() Magic resistance growth increased to 1.Health growth increased to 107 from 93.New Effect: Slow now scales with 4% per 100 AP.Slow changed to 50% at all ranks from 40 / 45 / 50 / 55 / 60%.Damage AP ratio increased to 100% AP from 80% AP.New Effect: Cast time now matches basic attack time instead of being flat 0.Winddown time reduced to 0 seconds from 1.AP ratio per wave increased to 25% AP from 20% AP.Slow AP ratio increased to 6% per 100 AP from 4% per 100 AP.Damage AP ratio increased to 120% AP from 100% AP.Base mana regeneration increased to 8.Mana regeneration growth increased to 0.Base mana regeneration reduced to 8 from 8. ![]() Missile waves will now always shoot in the direction Miss Fortune is facing towards if her facing direction changes during the channel, and with the proper angles between each stream.Missile stream anchor points are no longer static and move corresponding to Miss Fortune's location and facing direction.Bug Fix: The shape of the area of effect no longer changes if the caster is moved during the channel.Shurelya's Battlesong Turbo Chemtank Youmuu's Ghostblade Gargoyle Stoneplate Randuin's OmenĪll item-actives not specified above interruptīarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite The following table refers for interactions while Miss Fortune is channeling:.1 seconds of channel time at no loss of effect. Times between waves are equally spread between these values. Bullet time fires the first wave at 0.If Miss Fortune is moved to a new location, these locations will update (since patch V13.3) the cone will fire towards her new facing direction.Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) and fires a bullet stream towards each.The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.Targets cannot be damaged by more than one projectile per wave.5 seconds if there is an enemy champion within the area. The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its way there.If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.Double Up's cast range adjusts based on Miss Fortune's attack range, which can be increased by items such as Rapid Firecannon.The bounce follows a priority order on targets behind in a certain angle:.Neutral units count as valid targets to bounce.If it is on the primary target, the spell shield will not prevent the shot from bouncing. Spell shields can be used by either target.Double Up deals basic damage to both targets, but also triggers spell effects by dealing an additional 0 spell damage.
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